Master the early game of Bloodstained: The Scarlet Engagement! Learn enemy weaknesses, drop rates, and strategies for Morte, Seama, Cannon Morte, Aello, Ghost, Dullahammer, and Giant Rats.
Alright, let's dive into the first batch of enemies you'll encounter in Bloodstained: The Scarlet Engagement. Knowing what you're up against is half the battle, so let's break down enemies #1 through #25.
Morte (#1)
| Normal | Hard/Nightmare | ||
| Level | 2 | 4 | |
| HP | 11 | 24 | |
| XP | 1 | 1 | |
| Item Drops | Resist | ||
| - | Slash: 0 | Strike: 0 | Thrust: 0 |
| - | Fire: -25 | Ice: 0 | Thunder: 0 |
| - | Light: -50 | Dark: 0 | Poison: 100 |
| - | Curse: 100 | Stone: 50 | |
| Shard | Location | ||
| - | Galleon Minerva, Arvantville, Entrance |
Mortes are basically just moving obstacles. They're slow, don't attack, and eventually just disappear. Honestly, they're not worth fighting unless you absolutely need the XP to level up, which is unlikely given how many you'd need to defeat. You can find them early in Galleon Minerva, Arvantville, and the Entrance.
Seama (#2)
| Normal | Hard/Nightmare | |||
| Level | 3 | 5 | ||
| HP | 16 | 27 | ||
| XP | 3 | 5 | ||
| Item Drops | Resist | |||
| Writhing Limb | 12.00% | Fire: 0 | Ice: 25 | Thunder: -50 |
| Halite | 5.00% | Light: 0 | Dark: 0 | Poison: 0 |
| Curse: 0 | Stone: 50 | |||
| Shard | Location | |||
| Cerulean Splash | 3.00% | Galleon Minerva |
Seamas are a bit more active. They can jump and stab with their tentacles, and they also have a water projectile attack that arcs and bounces. They're pretty slow, though, so your best bet is to get up close and personal and wail on them before they can do much. You can find them in Galleon Minerva. Their shard, Cerulean Splash, is a handy water spell.
Cannon Morte (#3)
| Normal | Hard/Nightmare | |||
| Level | 3 | 5 | ||
| HP | 17 | 28 | ||
| XP | 8 | 14 | ||
| Item Drops | Resist | |||
| SP Rounds x3 | 10.00% | Slash: 0 | Strike: -25 | Thrust: 20 |
| Cannon Scrap | 12.00% | Fire: -25 | Ice: 0 | Thunder: 0 |
| HP Rounds x3 | 3.00% | Light: -25 | Dark: 20 | Poison: 100 |
| Elm | 4.00% | Curse: 100 | Stone: 50 | |
| Shard | Location | |||
| Flame Cannon | 2.00% | Galleon Minerva |
These guys shoot! Thankfully, their range is limited, so if you keep about half a screen away, you're usually safe. Their shots are slow, so you can often jump over them if you need to get in close. If you'd rather not risk it, the Cerulean Splash spell works wonders here. They're found in Galleon Minerva and can drop the Flame Cannon shard.
Aello (#4)
| Normal | Hard/Nightmare | |||
| Level | 4 | 6 | ||
| HP | 20 | 30 | ||
| XP | 11 | 17 | ||
| Item Drops | Resist | |||
| Tomato | 8.00% | Slash: 0 | Strike: 0 | Thrust: -50 |
| Lemon | 4.00% | Fire: -25 | Ice: 0 | Thunder: 0 |
| Monster Bird Tear | 8.00% | Light: 0 | Dark: 0 | Poison: 0 |
| Curse: 0 | Stone: 50 | |||
| Shard | Location | |||
| Gale Crawler | 4.00% | Galleon Minerva, Arvantville, Entrance |
Aellos are a step up. They fly, which can make them a nuisance when other enemies are around. If you see them flapping faster, they're about to unleash a volley of feathers. You'll want to jump away from them at a 45-degree angle to dodge. Once they're isolated, they're much easier to handle. You can find them in Galleon Minerva, Arvantville, and the Entrance, and they can drop the Gale Crawler shard.
Ghost (#5)
| Normal | Hard/Nightmare | |||
| Level | 4 | 6 | ||
| HP | 19 | 28 | ||
| XP | 15 | 23 | ||
| Item Drops | Resist | |||
| Ectoplasm | 10.00% | Slash: 15 | Strike: 15 | Thrust: 15 |
| Ether | 6.00% | Fire: 15 | Ice: -50 | Thunder: -50 |
| Alkahest | 12.00% | Light: -50 | Dark: 0 | Poison: 100 |
| Curse: 100 | Stone: 50 | |||
| Shard | Location | |||
| Summon Ghost | 2.00% | Galleon Minerva, Entrance |
Ghosts can be tricky at first due to their erratic movement. If they come at you from above, stand your ground and jump to attack as they descend. Even if you miss, you'll have moved out of their path. If they're below you, try to predict their orbit and hit them as they pass. They're found in Galleon Minerva and the Entrance, and their shard is Summon Ghost.
Dullahammer (#6)
| Normal | Hard/Nightmare | |||
| Level | 5 | 7 | ||
| HP | 44 | 62 | ||
| XP | 23 | 33 | ||
| Item Drops | Resist | |||
| Sea Urchin | 8.00% | Slash: 0 | Strike: -50 | Thrust: 0 |
| Bronze | 12.00% | Fire: 0 | Ice: 0 | Thunder: -50 |
| Dullahammer Helm | 3.00% | Light: 0 | Dark: 0 | Poison: 0 |
| Iron | 8.00% | Curse: 0 | Stone: 50 | |
| Shard | Location | |||
| Head Flail | 4.00% | Galleon Minerva |
Don't let the ball and chain scare you! Dullahammers wind up twice before they swing, making them quite slow. If the ball misses, the attack misses. You can often defeat them before they even get a chance to swing. Blunt weapons like hammers and shoes are good against them, but honestly, just spamming Cerulean Splash four times is the easiest way to take them down. Find them in Galleon Minerva; they can drop the Head Flail shard.
Giant Rat (#7)
| Normal | Hard/Nightmare | |||
| Level | 5 | 7 | ||
| HP | 24 | 33 | ||
| XP | 21 | 28 | ||
| Item Drops | Resist | |||
| Cheese | 12.00% | Slash: 0 | Strike: 20 | Thrust: 0 |
| Rat Tail | 10.00% | Fire: -25 | Ice: 0 | Thunder: 0 |
| - | - | Light: 0 | Dark: 0 | Poison: 0 |
| Rat Teeth | 4.00% | Curse: 0 | Stone: 50 | |
| Shard | Location | |||
| Summon Rat | 4.00% | Arantville, Den of Behemoths |
These guys are pretty straightforward. They scurry back and forth, and while they're fast, they don't do much else. Just keep an eye on their speed and try to land hits when you can. You'll find them in Arvantville and the Den of Behemoths, and they might drop the Summon Rat shard.
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