Learn BlazBlue: Cross Tag Battle defense, including guard types, evasive maneuvers, and counter options to effectively guard against enemy pressure.
Walkthrough
- 1Understand Your Options: Familiarize yourself with general defensive tools including normal guard, barrier guard, instant block, jump/high jump backward/neutrally/forward, backstep, Dragon Punch, Distortion Drive, and Overdrive. Some characters may have additional reversals like Noel's 4D, 6D, and 2D, or Mai's Moon Blossom (214), which often have invulnerability frames.
- 2Analyze the Enemy: Study the opponent's character's attack chains, potential mixups after specific attacks, and their ability to reset pressure.
- 3Observe Enemy Tendencies: Identify patterns in the opponent's pressure, including common mixups, timing of mixups after strings, and specific moments where they create gaps to reset pressure.
- 4Identify Defense Goals: Choose between blocking (safest, low reward), evading (balanced), or countering (risky, requires prediction).
- 5Implement Defense Strategies:
- 6React to Previous Attacks/Hit Count: This empirical strategy allows you to block, evade, or counter based on the enemy's previous blocked attack or the number of hits guarded. It's uncertain and risky but commonly used.
- 7React to Gaps: Respond to interruptions or slight pauses in the enemy's pressure string before their next attack. This strategy primarily allows blocking or evading and loses to frametraps.
- 8React to Startup Animation: The safest strategy, this involves reacting to the enemy's next attack's startup animation, primarily allowing you to block.
- 9Consider Distance: Guarding at close range versus medium range significantly impacts your defensive decisions.
- 10Assess Risk: Evaluate the risk involved with each defensive goal and strategy, ranging from safe to very risky.
- 11Match Factors for Decisions: Combine defensive goals, strategies, and distance to decide how to handle enemy pressure. Safer play (reacting to startup to block) yields less reward. Escaping or countering often requires reacting to previously blocked attacks and predicting enemy actions, involving risky bets like jumping or using a Dragon Punch.
- 12Execute Specific Tactics:
- 13Fuzzy Block + Throw Tech/Fuzzy Jump: Use these option selects to deal with not-too-long startup mixups. Requires predicting the mixup timing and can be beaten by resets. Best for close-range defense (including after guarding Plus on Block Moves) or on wake-up.
- 14React to Mixup Startup (4+AB(C)): Prevent punishment and safely block long startup mixups (≥ 24 frames) when defending at medium range. This does not focus on escaping or countering and leaves you vulnerable to resets. It's ineffective against not-too-long startup mixups.
- 15React to Gaps (4+ABC): Best for blocking not-too-long startup mixups, though it leaves you vulnerable to delayed lows and frametraps.
- 16Escape or Counter (Gaps/Resets): Focus on seeing enemy attacks to react to a previously blocked one, predict a gap, and bet on using:
- 172A or DP/Distortion Drive/Overdrive to COUNTER.
- 18Jump or Backstep to EVADE.
- 19DP/Distortion Drive/Overdrive or Backstep for INVULNERABILITY.
- 20Instant Blocking: Increases odds of success in escaping/countering pressure. It's risky but rewarding, allowing you to break free or start your own offense. Loses to punishing pressure.
- 21Reacting to Gaps by Evading: Jumping or backstepping works if the gap is at least ~25 frames long. Safer than predicting gaps but may not effectively allow escape and leaves you vulnerable to delayed lows.
Tips
- Attacks in BlazBlue: Cross Tag Battle are generally fast, often requiring reactions to the second previous blocked attack rather than the immediately preceding one.
- Slow attacks, like Plus on Block Moves (usually lasting ~24 frames), allow for specific reactions.
- Reacting to the enemy's next attack's startup animation is the safest way to block, but offers less reward.
- Escaping or countering pressure often requires predicting the enemy's next action based on their available options after each attack.
- Instant blocking significantly improves your chances of escaping or countering pressure.
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