Navigate Sevastopol Station with our Alien: Isolation guide, detailing character locations, ID codes, and mission assignments for every key individual.
Alright, so you're diving into Alien: Isolation and need to keep track of who's who and where they fit into the grand scheme of things? This section is your go-to for understanding the personnel scattered across Sevastopol. Think of it as your personal directory for tracking down key individuals, whether they're part of a mission objective or just someone you need to find.
We've got a breakdown of names, their sex, the last known location you can find them, a unique ID code that might be useful for some objectives, and the mission number they're associated with. It's a lot of info, but it's super handy for keeping your bearings.
Personnel Directory
Here's the full rundown of the folks you'll encounter:
| Name | Sex | Last Known Location | ID Code | Mission |
| A. Fielding | M | Freight Shipping | 8841 | 2 |
| A. Hutchison | F | Lorenz SysTech Spire | 1453 | 3 |
| A. Lynch | F | San Cristobal Medical Facility | 4326 | 5 |
| A. Sawers | M | San Cristobal Medical Facility | 4005 | 6 |
| B. Hymers | M | Solomons Habitation Tower | 3541 | 11 |
| B. Ransome | M | Engineering | 4121 | 14 |
| B. Bullock | M | Seegson Synthetics | 3889 | 12 |
| C. McCormack | M | San Cristobal Medical Facility | 4237 | 6 |
| C. Ward | F | Lorenz SysTech Spire | 2265 | 3 |
| C. Burrows | F | San Cristobal Medical Facility | 3309 | 5 |
| C. Gascoyne | M | Lorenz SysTech Spire | 3425 | 10 |
| D. Turner | M | Seegson Communications | 7637 | 4 |
| K. Lingard | F | Solomons Habitation Tower | 6734 | 8 |
| E. Hampton | M | Seegson Synthetics | 8239 | 12 |
| E. Winters | F | Lorenz SysTech Spire | 2613 | 17 |
| E. Koorlander | F | Sevastopol SciMed Tower | 1685 | 5 |
| E. Guevara | M | Seegson Synthetics | 3077 | 12 |
| F. Whitechapel | M | San Cristobal Medical Facility | 4928 | 5 |
| F. Sinclair | M | Solomons Habitation Tower | 2033 | 17 |
| G. Ramsey | M | Solomons Habitation Tower | 3423 | 11 |
| G. Spedding | M | APOLLO Core | 4627 | 13 |
| J. Mitchell | M | Seegson Synthetics | 1227 | 12 |
| J. Williams | F | Lorenz SysTech Spire | 9744 | 3 |
| J. Shotliff | M | APOLLO Core | 2149 | 13 |
| J. King | M | APOLLO Core | 4025 | 13 |
| J. Jones | F | San Cristobal Medical Facility | 3657 | 15 |
| K. Bennett | M | Solomons Habitation Tower | 3122 | 16 |
| K. Clarke | F | Sevastopol SciMed Tower | 2961 | 8 |
| K. Neville | F | San Cristobal Medical Facility | 2845 | 6 |
| K. Hussein | M | APOLLO Core | 2729 | 13 |
| K. Lenton | F | Gemini Exoplanet Solutions | 3724 | 10 |
| L. Tart | M | San Cristobal Medical Facility | 1917 | 5 |
| M. Perry | M | Lorenz SysTech Spire | 5831 | 16 |
| M. Radcliffe | M | Seegson Communications | 6433 | 16 |
| N. Brunswick | F | Seegson Synthetics | 5530 | 7 |
| O. Smith | M | Seegson Communications | 2381 | 16 |
| O. Sans-Gomez | M | Seegson Synthetics | 2497 | 7 |
| P. Ryniak | F | Project KG348 | 8540 | 10 |
| P. Brophy | M | Seegson Communications | 5529 | 4 |
| P. Timlett | M | Engineering | 9443 | 14 |
| R. Padjdlhauser | M | Station Maintenance | 1710 | 18 |
| R. Tafler | M | Lorenz SysTech Spire | 1337 | 10 |
| S. Cooper | M | Station Maintenance | 7336 | 18 |
| T. Miller | M | San Cristobal Medical Facility | 3773 | 5 |
| T. Armer | M | Seegson Communications | 7938 | 4 |
| T. Curwen | M | Seegson Communications | 1569 | 4 |
| V. Nash | F | Sevastopol SciMed Tower | 9142 | 8 |
| Chief Porter | M | Engineering | 3193 | 14 |
| W. Woodbury | M | Colonial Marshal Bureau | 7035 | 10 |
| Z. Watson | M | Freight Shipping | 6132 | 2 |
Crafting Blueprints & Components
Now, let's talk about keeping yourself kitted out. You'll need to craft useful items to survive, and knowing what components go into what is key. This section breaks down the blueprints and the materials you'll need for each.
Crafting Components Table
Here's a handy table showing what you need for each craftable item. Pay attention to the Scrap, Blasting Caps, Bonding Agents, and other bits – you'll be scavenging for these!
| Scrap | Blasting Cap | Bonding Agent | Charge B | Compound | Ethanol | SCJ Injector | Sensor | |
| EMP Mine | 25 | 2 | 3 | 1 | 2 | |||
| Flashbang | 10 | 1 | 1 | 1 | ||||
| Medikit | 10 | 1 | 1 | 1 | ||||
| Molotov | 25 | 1 | 2 | 2 | 2 | |||
| Noisemaker | 10 | 1 | 1 | 1 | ||||
| Pipe Bomb | 25 | 2 | 1 | 2 | 2 | |||
| Smoke Bomb | 10 | 1 | 1 | 1 |
EMP Mine Details
Specifically, the EMP Mine requires 25 Scrap, 1 SCJ Injector, and 2 Sensors. When deployed, it detonates to release an electromagnetic pulse that temporarily disables electronics. Super useful for getting past certain security systems or stunning tougher enemies.
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