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Tides of Annihilation

Tides of Annihilation

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Welcome to Tides of Annihilation, an epic ocean-faring adventure across a vast, mysterious sea. As you navigate its waters, you'll uncover hidden secrets, face down formidable foes, and experience a grand journey unlike any other. This game is for players who love exploration, combat, and unraveling a compelling narrative set against a stunning oceanic backdrop.

This guide is your essential companion for mastering Tides of Annihilation. We'll help you conquer every challenge, from locating elusive collectibles scattered across the waves to strategizing for the toughest boss encounters. Whether you're aiming for a perfect playthrough or just need a hand overcoming a specific obstacle, we've got the insights you need to navigate the tides and emerge victorious.

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Struggling with The Iron Plague expansion for Tides of Annihilation? This guide offers detailed walkthroughs and gameplay hints to help you conquer its challenging early chapters.

Hey there! So, you're diving into 'The Iron Plague,' huh? I get it, this expansion can be a real tough nut to crack, way harder than the original Tides of Annihilation. I almost threw in the towel myself a few times! But stick with it, because once you push past those initial, kinda disjointed early chapters (around Chapter 8 is where things start to click), the game really finds its groove with a great story and flow. I wrote this walkthrough because, honestly, there was nothing out there when I was struggling on the second map. No official guides, not even much help on forums. So, I figured it out myself and wanted to share a way through, just in case you hit a wall and feel like quitting.

My goal here isn't to tell you exactly how to play – there are tons of ways to win each map. I just wanted to lay out one successful strategy so you know it's possible and can adapt it to your own playstyle. Think of it as a helping hand, not a strict set of rules. You can take what works for you and leave the rest.

You'll also notice some familiar units from the original Tides of Annihilation popping up. The manual doesn't really cover them, so I've included some quick notes on these new, non-Creon units. The Spirit Wolf is a personal favorite – pretty cool stuff!

Just so you know where I'm coming from, I tend to be a more defensive player. I like to build up my base, make sure I can handle any incoming attacks, and then push out. I don't go crazy with defenses, just enough to get by. If I ever have to fight on multiple fronts, I'm hitting that pause button pretty quickly to keep things under control. I don't mind taking my time, even if it makes a map longer – it’s all part of the fun, right? I usually play at -3 speed, but hey, that just extends the enjoyment!

I've tried to explain everything in detail, though I know I can get a bit wordy. If you need to jump to a specific section, use the Ctrl+F (or your browser's Find function) to search. Good luck out there!

New Expansion Units

Discover the unique abilities and strategic uses of new expansion units in Tides of Annihilation, including rolling towers, grenadiers, spirit wolves, and more. Learn how to best deploy them.

This guide details the new expansion units available in Tides of Annihilation, categorized by the faction that builds them. Each unit entry includes its builder, key features, strengths, and weaknesses.

  • ARAMON
    • Rolling Tower — Built by Keep. A mobile defensive structure with a strong arrow attack. Good in groups as backup, with high hit points and good armor. Moves slow and is easily hit.
    • Flying Builder — Built by Acolyte. Can build the same structures as a Mage Builder, with slightly more hit points. Its ability to fly and build Trebuchets makes it a good strategic unit.
    • Grenadier — Built by Acolyte. Long-range bomber. Deadly in large numbers. Moves somewhat slow but is not bulky. Has three attack modes: Explosive, Incendiary, and Stun.
  • VERUNA
    • Lighthouse — Built by Priestess. Tall standing structure with good scouting range. Fires a shot that momentarily paralyzes enemies. A perfect complement to other defensive structures. Has medium defense and a quick build time.
    • Ballista — Built by Priest of Lihr. Very long range, shoots an arrow that does small damage. Moves slow and is susceptible to fast-firing units.
    • Centaur — Built by Citadel. A horse unit that attacks with a bow and arrow. Fairly cheap to create but moves slow. Would be a perfect complement to the Berserker if it moved faster.
    • Mer Warrior — Built by Enclave. A low-level unit that moves at a decent speed and has good attack abilities. Can swim and attack ships.
  • ZHON
    • Swamp Beast — Built by Beast Handler. Slow land-based unit with medium attack power and good health. Moves too slow and is susceptible to fast-moving units. Good back-up unit when paired with Jungle Orcs.
    • Spirit Wolf — Built by Beast Tamer. Zhon's version of Veruna's Berserker. Built at a good speed, easy to make a pack. Medium attack power. Small size allows it to easily surround enemies. Fast walking speed and decent health. Can raise fallen troops into weaker versions of Spirit Wolves.
    • Giant Orm — Built by Shaman. A very slow-moving land unit resembling a caterpillar. Has good health and a very strong attack. Best used on fixed structures.
    • Giant Barracuda — Built by Shaman. Sea-only creature, same size as a ship. Capabilities unknown as it could not be used in battle.
  • TAROS
    • Kamikaze Rat — Built by Temple. Small unit that can cloak, making it a good spy. Medium speed. Must uncloak to attack but has wide attack damage. Enough hit points to survive a few hits.
    • Rictus — Built by Abyss. Slow-moving land unit with attack and range similar to the Fire Demon. Good support unit.
    • Darkhand — Built by Abyss. A mace-wielding troop unit with good range. Slow and only medium health. Attack is not too powerful.
    • Fallen Angel — Built by Dark Priest. A flying unit with a strong offense. Has three attack modes, with a very powerful group killer attack. Low hit points considering its cost. Best used in fly-by attacks.

Gameplay Hints

Discover essential gameplay hints for Tides of Annihilation, including unit dismissal, engineer resurrection, improved targeting for Aerial Juggernaut and Neo Dragon, and easy map navigation.

While playing the campaign, I discovered a few tips that were not explained in the manual.

1. Dismiss/Kill a friendly unit: To get rid of unwanted units or structures, select them and press Ctrl+D. The unit will disappear within five seconds. It's unclear if dismissing units adds to your loss total, but sometimes the attack warning sound plays, suggesting it might.

2. Chief Engineer special skill: A Chief Engineer can resurrect a dead troop unit into an Automaton unit.

3. Better aiming with the Aerial Juggernaut: To do more damage and aim better, try moving the juggernaut beside the intended target instead of directly targeting it.

4. Easier targeting with the Neo Dragon's "Freeze Storm" attack: If the Neo Dragon refuses to use "Freeze Storm," manually target an area by pressing the A button. This applies to any attack that affects enemy groups. Manually targeting an area prevents the unit from trying to lock onto a moving target. Note that not all units can be frozen, such as the Amazon, Knight, and Swordsman.

5. Zooming around the map easily: To center in on a selected unit, press the T key. For example, if group #8 is being attacked and you are at group #2, press 8 then T to zoom in on group #8.

FAQ Section

Learn the essential wiki rules for contributing to the Tides of Annihilation Wiki. Stay civil, be productive, and respect community guidelines for a better experience.

Hey there, future Tides of Annihilation expert! So, you're diving into the wiki and want to know the ropes? Great! This section is all about the wiki rules, which are pretty straightforward. Think of it like being a good teammate in the game itself – we all want to contribute positively. First off, keep it civil. This means no personal attacks. If you disagree with someone's edit or idea, focus on the argument, not the person. Also, steer clear of any bigoted language – we're all here to enjoy the game, and that means respecting everyone, no matter their background. Next, be a productive member. This is key! Contribute to the wiki in ways that fit with how things are already done. If you're not sure about something, don't hesitate to ask an administrator. Seriously, they're there to help! What's *not* productive is getting into edit wars over minor disagreements. Let's keep the wiki focused on the game. Also, don't go overboard with self-promotion. The wiki is for sharing knowledge about Tides of Annihilation, not for advertising your personal website, YouTube channel, or anything else. If you're unsure if a link is okay, just ask an admin. Don't harass other users. Simple as that. If someone asks you to stop posting something on their page or profile, respect their wishes. It's their space. Finally, do follow community guidelines for formatting. This is especially important when dealing with spoilers. We want everyone to enjoy discovering the game at their own pace. Just remember, all the cool content here is shared under a CC-BY-SA license, meaning you can share it, but you've got to give credit and share alike. Happy contributing!

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