Guide to fixing the hull breach in Directive 8020's "Little Star" episode. Learn how Carter and Simms handle the emergency and avoid deadly pitfalls.
Alright, let's get started with the first episode of Directive 8020, "Little Star." You'll be playing as Carter, and your first task, along with Simms, is to deal with a hull breach on the Cassiopeia. It's a bit of a race against time since the rest of the crew is still in cryo-sleep, and you've only got hours before they're due to wake up. Just a heads-up, this section can be pretty tense, and there are some serious consequences if things go wrong. The Hull Breach As soon as you're woken up, you'll need to head out to fix this breach. Keep your wits about you, as there are dangers lurking. You'll need to be stealthy when dealing with the Alien Hunter. If you fail at stealth or mess up the QTE to open a door, things can get grim for Carter. He can end up being drilled or worse. Simms's Fate Your actions directly impact Simms too. If you miss the QTE to catch her, she'll be lost to space. If you succeed, she might still meet a grim end later, mauled in Dragnet. Collectibles Keep an eye out for collectibles like "The Goldilocks Planet" and "Brave New World" as you navigate the ship. They're usually on tables or walls. Remember, this is just the beginning, and how you handle this situation sets the tone for the rest of your journey in Directive 8020.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content