Discover essential Subnautica mods that enhance gameplay without compromising the core experience. Improve base management, crafting, and exploration with these non-cheat mods.
While mods are a personal choice and some may view them as cheating, several mods can significantly enhance the Subnautica experience without making the game too easy. The following mods are recommended for their non-intrusive and quality-of-life improvements, all sourced from Nexus Mods.
Disclaimer: While the risk is low, all mods carry an inherent risk of game crashes or save file corruption. Nexus Mods, the mod developers, and the author are not responsible for any issues that may arise from using these mods.
Required Framework:
- QModManager by qwiso: This is not a mod itself but a framework required for most Subnautica mods to function. It sets up the necessary 'Mod' folder and enables mod compatibility.
Recommended Mods:
- BetterPowerInfo by randyknapp: Adds detailed power consumption and generation information to your base's HUD. Press 'P' to cycle through different information displays, helping you monitor reactor fuel and base power needs.
- BlueprintTracker by randyknapp: Allows you to pin blueprints from your PDA. A HUD element will then display the required materials for the pinned blueprint and how many you currently possess, reducing the need to constantly check your PDA while exploring.
- EasyCraft by newman55: Enables crafting using materials directly from lockers without removing them. It can also auto-craft components if you have the raw materials, simulating the power cost of crafting the component first. This feature can be disabled.
- More Cyclops Upgrades by PrimeSonic: Introduces new upgrade modules and slots for the Cyclops, including a portable nuclear reactor module. While powerful, its features have reasonable costs and it offers a more versatile submersible experience.
- MoreQuickSlots by randyknapp: Expands the default five quickslots to up to twelve, with customizable keybinds. This is a significant convenience for managing multiple tools and items in a game where the inventory does not pause gameplay.
- Replenish Reactor Rods by alexejheroYTB: Allows you to recharge depleted reactor rods using uranite crystals, eliminating the need to discard them and the associated hassle of finding specific disposal methods.
- Map by newman55: Adds an in-game map with an optional fog of war that only reveals areas you have visited. It displays your beacons and can be toggled on/off. The map does not provide an unfair advantage by revealing unvisited areas unless the fog of war is intentionally disabled.
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