Navigate Simogo Legacy Collection with our comprehensive hints guide. Discover clues for every chapter, from the Prologue to The Future, ensuring you don't miss any secrets.
This section compiles hints from the in-game menu as a reference. Accessing hints in-game may prevent you from obtaining the 'hints achievement,' so use this guide to avoid that.
Prologue - Part I
- Someone waits at the windmill.
- Find the windmill north-west of your cottage.
Prologue - Part II
- Head home to the cottage.
Titles
- Letters are hidden in the dark.
The Huldra - Part I
- Search for the church.
- You'll find the church gate in the north.
The Huldra - Part II
- She holds the key. Follow her song.
- The Huldra waits in the far south-east.
- Follow the Huldra.
The Huldra - Part III
- A wooden doll dances in a shed.
- It doesn't dance at all, unless it gets wound up.
- This dance is known as the owl dance.
The Huldra - Part IV
- Follow the perfect song.
- Listen carefully, only one tone is in tune.
- The second light to the right.
- The third light to the left.
- The third light to the right.
- The second light to the right.
- The second light to the left.
The Mylings and the Horse - Part I
- The key turned into water. Where could it be?
- The key is at the bottom of the lake.
- The key and a pale horse lures in the lake in the south.
- Drag the horse out of the water.
The Mylings and the Horse - Part II
- It seems to be asking for four souls.
- Let blood and strange sounds guide you.
- There is something in the east, that weren't there before.
- A blood stained carriage?
- Horrid cries can be heard by the windmill.
- Perhaps the wing is connected to something on the inside?
- In the kiln, another unwanted child resides.
- The key to the kiln lock is, indeed, keys.
- The encyclopedia might enlighten you on one of the myling's whereabouts?
The Mylings and the Horse - Part III
- Touch the souls of the unwanted children.
The Night Raven - Part I
- Let the flame guide you in a dark place.
- Underground storages are usually pitch black.
The Night Raven - Part II
- Search in a high place for the exit.
- The hatch looks like it can be removed.
The Night Raven - Part III
- Touch the thievish bird.
The Church Grim - Part I
- Bring the key to where you first encountered it.
The Church Grim - Part II
- Raise the tombstones to the sky.
- Tree carvings hold half of the answer tombstone riddle...
- ...the other half of the tombstone riddle is hidden in the darkness.
The Church Grim - Part III
- Walk around the church in the sacred order.
- A large rune stone reveals the secret of the church.
- ...and small rune stones reveals the large stone's secret.
The Church Grim - Part IV
- Peek under the robe of the grim.
- When the heart is revealed, touch it.
- Break reality and peek into the other side.
Beyond - Part I
- Destroy the parasites.
- Touch the cosmos to create heavenly projectiles.
Beyond - Part II
- Spin the triangle globe.
- Keep spinning until it implodes.
Beyond - Part III
- Touch the star signs in the correct order.
- Pay attention to the number of stars.
Beyond - Part IV
- Spin the diamond of the universe.
- Forward, backward, forward, backward.
Beyond - Part V
- Spin the head of the grim.
- Keep spinning until it's completely de-evoluted.
The Future - Part I
- You've done as told. This is what happens next year.
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