Follow this guide to defeat the Tinker Knight and the Tinker Tank in Shovel Knight Dig. Learn their attack patterns and strategies to win.
Walkthrough:
- Start by jumping over the first gear pit and fishing at the sparkle for a Gold Fish.
- Continue to the ladder, use the spinners to cross more pits, and head up.
- Deal with the two welders. You can destroy the left wall for a bunny enemy, but it's not necessary as the Music Sheet is obtained regardless.
- Continue right, ignoring the ladder leading down to a previous path split.
- Enter a scrolling section where you must race upwards. Head right and climb the ladder.
- Avoid the torpedos at the bottom and use the platforms, keeping up with them and heading upwards.
- Use conveyor belts by jumping in place to maintain height.
- Reach the spinner, quickly move right to a gem deposit, and then head up.
- Use the platform extender to reach the upper ledge and then proceed right.
- Break the wall for a meal and hit the switch multiple times to descend to Tinker Knight.
Boss Battle - Tinker Knight
General Information: This is the first phase of the fight. The anchor item can be surprisingly useful. If you use the mobile gear on Tinker Knight, you can defeat him in one hit.
Attacks:
- Wrench Throw: Tinker Knight throws a wrench that acts like a boomerang. Bounce on him as he performs this attack. He may occasionally trip over himself.
- Wrench Shower: When low on health, Tinker Knight launches wrenches into the air. Retreat and wait for this attack to end.
Boss Battle - Tinker Tank
General Information: This is the second phase. The only weak point is Tinker Knight's head at the top. The drill is made of spinner material, allowing you to jump on and through it.
Attacks:
- Large Missiles: Tinker Tank fires three large missiles. You can stand on these as platforms to reach the top. Dodge the below move and attack.
- Small Missiles: These are fired from the shoulder cannon to impede your progress. They fire from left to right; use this to time your ascent to the head.
- Explosive Balls: (Description incomplete in source text)
Strategy: Use the Large Missiles or Small Missiles to reach Tinker Knight's head. While on his head, bounce on him while dodging shoulder missiles. The tank will eventually push you down. To continue attacking safely, return to his shoulder after the second missile fires, jump over the third, and go back to hurting him. This method is slow but safe.
- Collect the [_GOLD FISH_] early on.
- Obtain the [_MUSIC SHEET_] regardless of destroying the left wall.
- Use the mobile gear on Tinker Knight in his first form for a one-hit kill.
- When facing the Tinker Tank, use the missiles to reach the weak point.
- The shoulder missiles on the Tinker Tank can be dodged by timing your jumps after the second missile fires.
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