Detailed walkthrough for Rule of Rose, covering all chapters including 'The Little Princess' and 'The Unlucky Clover Field'. Find items, progress through the story, and uncover all secrets.
This guide is based on the NTSC/J version of Rule of Rose for the Sony PlayStation 2. Details may differ in other versions. The guide contains spoilers but does not delve deeply into cutscenes.
Use Ctrl+F to search for specific topics using the provided codes.
Topic List:
- Version: [vrsn]
- Basic Control: [bsct]
- Walkthrough: [wkth]
- Find List: [fdlt]
- Weapon List: [wplt]
- Contact: [cntt]
- Credit: [crdt]
Version History
- 0.1 - April 19, 2006: Covers approximately half the walkthrough.
- 0.2 - April 22, 2006: More walkthrough content added, Find List introduced.
- 0.3 - April 26, 2006: Walkthrough and Find List completed.
- 0.4 - April 28, 2006: Additional details added to Find List.
- SEP - May 03, 2006: Weapon List added, some walkthrough corrections made.
- SEP - May 25, 2006: Further corrections and minor walkthrough upgrades.
Basic Control
- Circle: Confirm, attack, examine
- Triangle: Call dog to find, action
- Square: Call dog to wait
- X: Cancel, call dog to come
- Start: Inventory
- Select: Map
- D-pad/R3: Move character, select
- R1: Ready for attack
- R2: Camera change
- L1: -
- L2: Camera change
The 'find' function is crucial. When your dog, Brown, is with you, you can assign items, accessories, or key items to the 'find' box in the inventory screen. Calling Brown will lead you to the location of the item. This function is also used to find unlockable videos and music. Finding files or key items often progresses the story. You can also find more healing/recovering items by using the find function on existing ones.
Walkthrough
March, 1930 - <The Little Princess>
- Appear in the three-way area. Move up to the central path, then take the right path (East) from the fork.
- Enter the cabin. Pick up the Boarding Pass and Brown Dog Belt.
- Leave the cabin and return to the previous area. A boy will appear; follow him to the left path from the fork.
- After a scene in front of the gate, follow the left path until you reach the back door. Use the Boarding Pass on the box beside it to enter.
- Go to the front gate. A mysterious bag will move into the house; follow it.
- In the Hall, move forward. The boy will run upstairs. You cannot enter the left room. The right door contains a save point. The second right door is the Meeting Room, leading to the Headmaster Room and other areas.
- Head upstairs and follow the boy to the 2F corridor. Turn to the left door.
- Examine the tied toy; its head will drop. A save point is in the corner. Take the photo on the case before leaving.
- Return to the Hall. The boy will run into another way; follow him to the next passage.
- As you approach him, he will run away; continue to follow him.
- Head upstairs in the next area. The map can be found on a table upstairs.
- Reach the inner area with candles. Use the Book you've had since the beginning near the candles to trigger a scene.
- Return to the bottom level and go to the Central Courtyard, as most doors are locked.
- Examine the tombstone-like object to finish this chapter.
April, 1930 - <The Unlucky Clover Field>
- You are tied up. Shake R3 or D-pad for a while. You will be asked a question; choose 'Yes', though the answer doesn't matter.
- Once freed, explore the room before leaving. Before using the save point, check the small bin on the chair.
- Another Items Bin allows you to store items. Check the hole in the wall to see the boy in the next room.
- Leave the room. Outside is Sector 8 M.Passage (Maintenance Passage).
- Follow the left path until the end and enter the door with a paper pointing inward.
- Go upstairs and enter the Aristocrats Society.
- Inside, go left to find a room with a save point and an Items Bin. The right path leads to the Library, Sick Hay, and Sick Room.
- Before entering any rooms, take the middle path to a door and check the sticky box on it.
- Turn back and you will see two girls cross the junction. You can now enter the save point room.
- Go to either the left or right corner to find yourself on an airship.
- After the events, return down to Sector 8. Follow the passage where the girl went, looking for a green butterfly, which is the way you came.
- Continue forward and enter the door the boy closed.
- Proceed through Sector 9 Turbine Area to Sector 10 Crew Cabin. Take the left path to the 3rd Passenger Corridor.
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