Conquer villages and defeat the siren wonder in Pokemon Black and White's Land 5: The Japanese. Learn strategies for the Monk Test and more.
Walkthrough
- 1Immediately build skyscrapers or hovels to create a slum, preventing your impressiveness from being too high.
- 2Recruit breeders and form a small army to begin conquering nearby towns.
- 3Build a more useful city and conquer other towns, killing villagers and taking their food for extra points.
- 4Prepare for a large final battle against the opposing village, which features a troublesome siren (a type of wonder) and a massive army. Ensure you have a huge population to support your army.
- 5When attacking, use several platoons so the siren wonder only affects a single group of men, not your entire army.
- 6Train your creature to attack frequently to get it accustomed to combat.
- 7When using your creature to attack, bring approximately 25 archers to target enemies the creature might miss.
- 8Bring in your creature and platoons after the siren wonder has been cast.
- 9Attack from three sides and in waves, with a fair distance between them initially, until the siren wonder has taken effect.
- 10Avoid pausing between waves of attack unless absolutely necessary, as the Japanese will quickly rebuild their army.
- 11Ensure you have plenty of disciple breeders and farmers to maintain a steady supply of people and food for your soldiers.
- 12After taking over all but the rival's town, assimilate their villagers by making them disciples (around 40 breeders are recommended) and take their food.
- 13Build your armies: over 9000 armies are needed to avoid being overwhelmed by the siren wonder. Form 12 platoons of 15 soldiers each, spread three wide and four deep with ample space between waves.
- 14Send in one sword platoon on the left, one on the right, and with a slight delay, one directly down the middle.
- 15Once the siren wonder is cast, send in your creature to reduce the rival's platoon ranks, followed quickly by your second wave of sword soldiers, and then two waves of archers.
- 16If you do not succeed on the first attempt, send in additional waves to take the town.
- 17After conquering the land, sacrifice some people and engage in other actions to achieve 100% evil and obtain the evil hand.
Monk Test:
- Hold the action button and move the hand up and down on the first rock until it is black with smoke.
- Wait for the monk to punch the rock. Do not swipe at the rock at the same moment the monk hits it.
- Repeat the process for the next two rocks to receive your tribute. This cannot be completed as Evil.
Save the Lambs:
- Catch the flying sheep and place them to safety. Missing a couple is acceptable, as catching 20 sheep is sufficient to pass. This cannot be completed as Evil.
Forest Ambush:
- Collect the pieces to the paper item by keeping an eye on the ambushers and strategically placing signs to make them walk back and forth.
- Your spy can then collect the papers. Winning the land and removing trees can make it easier to see everything.
Tips
- When attacking, have several platoons so the siren wonder only affects a single group of men.
- Get your creature accustomed to attacking by having it perform many attacks.
- Bring about 25 archers with your creature to hit enemies it may miss.
- Attack from three sides and in waves with distance between them until the siren wonder takes effect.
- Do not pause between attack waves unless absolutely necessary.
- Ensure a steady supply of people and food by having plenty of disciple breeders and farmers.
- When capturing nearby villages, you can reject them by placing the flag in the middle of the map or elsewhere to gain evil points.
- This land allows you to take things slow and plan your city's layout for quick expansion.
- After conquering the land, sacrifice some people and engage in other actions to achieve 100% evil and obtain the evil hand.
- For the Forest Ambush, winning the land and removing trees can make it easier to see everything.
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