Master Part 16 of Need for Speed Most Wanted (2012) with our guide. Details on Sprint, Speed Run, and Circuit races like Straight to the Point, The Getaway, and Crush Hour.
This section covers various races and cop pursuits in Need for Speed Most Wanted (2012). It details specific race events, their difficulties, types, and strategies, as well as general information on how to initiate and manage cop pursuits.
Races:
- STRAIGHT TO THE POINT
- Difficulty: Hard
- Type: Sprint Race
- Description: An asphalt race along the coastline. Equip for speed.
- PUMPING IRON
- Difficulty: Hard
- Type: Sprint Race
- Description: Cops and dirt driving, keep that in mind.
- SPORTS SPRINT
- Difficulty: Easy
- Type: Sprint race
- Description: A very asphalty race.
- LIBERTY PARK
- Difficulty: Medium
- Type: AMBUSH
- Location: Dead center in Hughes Park
- Strategy: This race is described as harder than its medium difficulty suggests. A successful strategy involves a quick 180-degree turn at the start, driving back towards the start line, taking the upper right path past the monument, drifting around a right turn towards the main road, and then using a drift to cause pursuing cops to crash. Leaving their HEAT radius and returning to the park to hide near buildings is recommended. This event may require multiple retries.
- STRAIGHT TO THE POINT
- Difficulty: Medium
- Type: Sprint Race
- Description: An asphalt race along the coastline. Equip for speed.
- THE GETAWAY
- Difficulty: Hard
- Type: Speed Run
- Speeds: 120MPH, 110MPH, 100MPH (Note: Later mention lists 125MPH, 115MPH, 105MPH)
- Description: This Speed Run requires maintaining high speeds, often above 118-120MPH, especially through the initial turns and a strip mall area with grass. Equipping off-road tires is recommended to avoid speed loss during turns.
- CRUSH HOUR
- Difficulty: Hard
- Type: CIRCUIT RACE
- Description: A 3-lap circuit race where cops appear at the end of Lap 1. A shortcut around a large left turn bend is mentioned, but caution is advised not to hug the bend too closely to avoid missing checkpoints.
- STRAIGHT TO THE POINT
- Difficulty: Easy
- Type: Sprint Race
- Description: An asphalt race along the coastline.
- CRUSH HOUR
- Difficulty: Medium
- Type: CIRCUIT RACE
- Description: A 3-lap circuit race where cops appear at the end of Lap 1. A shortcut around a large left turn bend is mentioned, but caution is advised not to hug the bend too closely to avoid missing checkpoints.
- LIBERTY PARK
- Difficulty: Medium
- Type: AMBUSH
- Location: Dead center in Hughes Park
- Strategy: This race is described as harder than its medium difficulty suggests. A successful strategy involves a quick 180-degree turn at the start, driving back towards the start line, taking the upper right path past the monument, drifting around a right turn towards the main road, and then using a drift to cause pursuing cops to crash. Leaving their HEAT radius and returning to the park to hide near buildings is recommended. This event may require multiple retries.
- THE GETAWAY
- Difficulty: Hard
- Type: Speed Run
- Speeds: 125MPH, 115MPH, 105MPH
- Description: This Speed Run requires maintaining high speeds, often above 118-120MPH, especially through the initial turns and a strip mall area with grass. Equipping off-road tires is recommended to avoid speed loss during turns.
- TURBULENCE
- Difficulty: Hard
- Type: Circuit Race
- Description: A race around town where cops appear on the first lap and roadblocks on the second. Maintaining acceleration is advised.
Cop Pursuits (Open World):
This section details how to initiate and manage pursuits with police outside of specific race events.
Initiating a Pursuit:
- Bump into a cop car.
- Cause a traffic accident in front of a cop car.
- Drive over 60MPH beside or cutting across a cop car.
- Block a cop car by sitting in the middle of the road. They will issue a warning siren sound; failure to move will result in arrest.
Heat Levels (1-6):
- Heat Level 1: A single cop notices you.
- Heat Level 2: The initial cop calls for backup.
- Heat Level 3: Highway cops, equipped with Reinforced chassis, join the pursuit.
- Heat Level 4: SUVs are deployed to assist in the pursuit.
- Heat Level 5: (Incomplete in source text)
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