A comprehensive guide to all controls in Kirby and the Forgotten Land, covering Type A and Type B control schemes, normal Kirby actions, and specific Copy Abilities like Ranger and Hammer.
This guide details the control schemes for Kirby and the Forgotten Land, covering both Type A and Type B configurations, as well as universal controls and specific actions for various Copy Abilities. Some move names may differ from official terminology.
Note: Controls for Bandana Dee player are also affected by the chosen scheme. Further customization is available in the system settings.
Normal Kirby / No Copy Ability
These are the base controls for Kirby when he does not possess a Copy Ability.
| Action | Control Type A | Control Type B |
|---|---|---|
| Inhale (can be held) / Shoot (when full) | ||
| Drop Ability (hold to use) | ||
| Use Stock Items (hold to use) | ||
| Jump (can be held) / Float (when midair - can be held) | ||
| Crouch Guard (can be held) / Swallow* | /// | |
| Dodge Roll (time for Perfect Dodge) | Crouch Guard + | |
| Slide Attack | Crouch Guard + Jump | |
| Dive | *Fall from significant height* | |
| Move / Run | ||
| Taunt (Double Wave) | ||
| Taunt (Leaping Wave) | ||
| Taunt (Look) | ||
| Taunt (Sit) | ||
| Move Camera |
Universal Controls Notes
- Perfect Dodge: Grants invincibility and slows time, enabling unique attacks for Copy Abilities. Can be activated by dodging into attacks, but not all enemies trigger it.
- Crouch Guard: Can be held to buffer, becoming active whenever grounded (unless sleeping). This makes dodging easier.
- Inhaling Bigger Enemies: Holding the inhale button allows Kirby to gobble larger foes like Buffahorn. Bosses and minibosses may need to be weakened first.
- Advanced Slipping Maneuvers: Using the Slide Attack followed by a short-hop upon landing is a quick way to move.
- No Hiccup Hero: Pressing the Swallow button midair while Kirby is inhaling something allows for an instant Swallow, similar to the auto-swallow toggle.
- Exceptions: Crouch Guard, Perfect Dodge, and Slide Attack generally apply to most Copy Abilities, but not the Sleep ability.
Ranger Ability
| Action | Control Type A | Control Type B |
|---|---|---|
| Star Shot (Tap) | ||
| Charged Star Shot (Lv. 1 - 3, hold) | ||
| Hop Shot (mid-air only, tap) | ||
| Scatter Shot (mid-air only, hold) | ||
| Crouch Guard (can be held) | /// | |
| Dodge Roll (time for Perfect Dodge) | Crouch Guard + |
Ranger Tips and Tricks
- Covering Starfire: The Level 3 Charged Ranger shot creates a powerful explosion effective even at a short distance.
Hammer Ability
| Action | Control Type A | Control Type B |
|---|---|---|
| Hammer Strike (Tap) / Hammer Flip (hold for Lv 1-4) - Midair OK | ||
| Midair Hammer Strike | ||
| Hammer Hop (hold Midair Hammer Strike) | ||
| Crouch Guard (can be held) | /// | |
| Dodge Roll (time for Perfect Dodge) | Crouch Guard + |
Hammer Tips and Tricks
- Hammer High Jump: In version 1.0.0, performing a float, waiting for Kirby to tire, and holding jump during the Hammer Slam can launch Kirby high into the sky. This requires precise timing.
Crash Ability
| Action | Control Type A | Control Type B |
|---|---|---|
| Crash (Tap) - mid-air okay | ||
| Charged Crash (hold) - mid-air okay | ||
| Crouch Guard (can be held) | /// | |
| Dodge Roll (time for Perfect Dodge) | Crouch Guard + |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content