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5) Controls and Menus, or What Does This Button Do?
Dragon Quest Monsters: The Dark Prince

5) Controls and Menus, or What Does This Button Do?

Confused by buttons and menus in Dragon Quest Monsters: The Dark Prince? This guide breaks down every control and menu option, from movement to combat, so you can master the game.

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Confused by buttons and menus in Dragon Quest Monsters: The Dark Prince? This guide breaks down every control and menu option, from movement to combat, so you can master the game.

Hey there! So, you've booted up Dragon Quest Monsters: The Dark Prince and you're probably wondering what all these buttons do, right? Don't sweat it, it's pretty straightforward once you know the basics. Think of me as your co-pilot here, guiding you through the controls and menus so you can focus on monster wrangling!

Controls:

CrosspadThis is your bread and butter for moving around. On the world map, it gives you smooth, 8-way movement – no more being stuck on tiles like in older games! In menus, it's how you'll navigate through your options and select things.
A ButtonThis is your 'Yes' or 'Accept' button. Use it to confirm choices, talk to folks on the map, and most importantly, to bring up the main menu when you're out and about.
B ButtonThis is your 'No' or 'Cancel' button. Need to back out of a menu or say no to a question? B is your go-to.
Start ButtonYep, you guessed it – this button does absolutely nothing! Kind of a quirky little design choice, but the L and R buttons handle those functions.
Select ButtonThis one's handy! It'll bring up your map if you've got a navigator in your caravan. It's also used to sort your items and monster hearts on their respective screens.

Menus:

You'll be interacting with a few different menus as you play. Let's break 'em down:

Main Menu: You can bring this up with the 'A' button when you're on the world map.

  • Wagon (ばしゃ): This takes you to the Wagon menu, where you manage your caravan members and monsters.
  • Item (どうぐ): This is where you'll find your inventory. You can sort between monster hearts and regular items here.
  • Skill (とくぎ): Need to use a monster's special move? This is the place.
  • Map (ちず): Pulls up your map, but you'll need a navigator in your caravan for this to work.
  • Plan (さくせん): Check and adjust your monsters' combat strategies and caravan member settings. You can also change the message speed here.
  • Camp (キャンプ): Allows you to set up a base camp. You won't be able to do this right away, so hang tight!

Combat Menu: This pops up when a battle starts.

  • Attack (たたかう): Your monsters and active caravan members will act based on their current 'Plan' settings.
  • Item (どうぐ): Use an item from your inventory during battle.
  • Plan (さくせん): Change your monsters' combat tactics on the fly, or see who's going to act next.
  • Run (にげる): Attempt to escape from the battle. Sometimes it works, sometimes it doesn't!

Town Menu: What you'll see when you're in a town or village.

  • Item Shop (どうぐや): Buy and sell items.
  • Inn (やどや): Rest up and recover your party.
  • Church (きょうかい): A place to pray and potentially revive fallen monsters or sort things out.
  • Private Home (みんか): This might be a specific house or just a general option to interact with residents. It can vary from town to town.
  • Leave the town (まちをでる): When you're ready to hit the road again, this is how you exit.

That covers the basics! Don't worry if it feels like a lot at first. You'll get the hang of it quickly as you play. Keep experimenting, and you'll be a pro in no time!

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