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Blair Witch

Blair Witch

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Step into the Black Hills Forest as Ellis, a former police officer haunted by his past, searching for a missing boy in 1996. Armed with your trusty dog, Bullet, and a camcorder that warps reality, you’ll navigate the oppressive woods, uncover disturbing secrets, and confront the terrifying presence of the Blair Witch. This single-player horror game from Bloober Team challenges you to unravel mysteries and survive the psychological terror.

This guide will help you master Ellis's journey, offering a complete walkthrough with detailed descriptions and images to assist in finding the game's notoriously difficult-to-describe collectibles. We also cover all achievements in full detail, ensuring you don't miss a single secret hidden within the haunted forest.

Part 1

Your guide to Blair Witch Part 1! We'll help you navigate the woods, uncover the story, and survive the horrors. Let's get started!

BLAIR WITCH Part 1

Alright, so you're diving into the Blair Witch game, huh? Smart move. This first part, "BLAIR WITCH Part 1," is where we get our bearings. Think of it as your initial trek into those infamous woods. It's episode one of the Blair Witch series played by Markiplier, and it sets the stage for everything that's about to go down. The game itself is based on the movie, so expect that same creepy atmosphere and unsettling vibe. This video is about 39 minutes and 31 seconds long, edited by Lixian, and it dropped on September 12, 2019. Let's get you through it!

Part 2

Follow this comprehensive Blair Witch Part 2 walkthrough to navigate the woods, solve puzzles in Burkittsville, and uncover the secrets of Parr's House and Coffin Rock.

Walkthrough:

  1. Return to Town: Get lost in the woods and follow a WHITE OWL to a safe place. Meet an Indian who gives you a magic necklace. Use your Map to find the main path back to town.
  2. Combat Encounters: On the way back, kill demon dogs with live ammo weapons, dispose of apparitions with the Enhanced Charged Radiance Emitter, and shoot Stick Figures with regular ammo, destroying their glowing red hearts.
  3. Spectral Scorpion: You'll be confronted by a Spectral Scorpion blocking the path near town. Use dynamite or other available weapons to defeat it. The path to town will then open.
  4. Burkittsville - Day 3: Wake up and head to the Town. The Deputy gives you the Police Report and a Stick Figure (Twana). Read the report.
  5. Town Investigations: Speak to the innkeeper to send a telegram. Visit the Church and speak with the pastor. Go to the Schoolyard and speak with the Little Girl, Mary Brown, recording her conversation.
  6. Library Research: Head to the Library and speak with Mr. Durant. Obtain and return a book. Speak to him again for a book on Native Folklore, take notes, and return it. He will then provide information about Robin Weaver.
  7. Supplies and Analysis: Return to your room. Stop by the Motel Office to ask about your parcel. Justine will give you supplies. Analyze the recordings from the woods and Mary Brown using the following settings:
    • MARY BROWN'S RECORDING: 4-BASS, 2-TREB, 5-FREQ, PITCH = 2nd slot from left, PLAY FORWARD.
    • WOODS RECORDING: 2-BASS, 5-TREB, 3-FREQ, PITCH = 2nd slot from right, PLAY BACKWARDS.
  8. Sheriff and General Store: Gather your gear and head for the Woods. The Sheriff will stop you. In the Schoolyard, the Teacher mentions Kohl's arrest at the General Store where the judge's body was found. Go to the General Store and talk to everyone.
  9. Forest - Day 3: Enter the Forest and explore different locations from Day 2 using your map.
  10. Visit Asgaya: Go to the Indian's (Asgaya) hut.
  11. Parr's House Time Portal: Exit Asgaya's hut and head to the thin pathway behind Parr's House. Put away your flashlight and weapons. Use PARRS TWANA from your inventory to trigger an event. Walk towards the house to enter a time portal, finding it before it burned down.
  12. Diary Pages and Loot: Collect the first page of Parr's Diary by the basement stairs. Get the second page from the fireplace. Collect bullets next to the bookshelf. Exit left, go upstairs to the 2nd floor. In the right room, get a First Aid Kit and 40 bullets. In the adjoining room, exit to the hallway, turn left, and enter the Bathroom to find the third Diary page. Look out the window.
  13. Third Floor and Basement: Go to the 3rd Floor, walk to the end, turn left, and get the fourth Diary page. Approach the wall drawings to get a REAL TWANA. Go to the basement, watch, and pick up Kyle's sketch. Use

Part 3

Complete Part 3 of the Blair Witch walkthrough, covering Day 3 and Day 4 events including finding the Bleeding Boy Twana and escaping the Demon.

Walkthrough:

  1. On Day 3, after a possessed boy asks you to find the Demon's name, collect ammo from two suitcases and a First Aid Kit from a table.
  2. Return to Coffin Rock and witness a cutscene (a non-interactive cinematic the game plays automatically) (an event that plays out automatically) for finding the Journal.
  3. Examine the Journal in your Inventory.
  4. Return to Asgaya and speak with him.
  5. Realize the Teddy Bear belongs to Mary Brown, identifying her as the boy's next victim.
  6. To find the Bleeding Boy Twana, take him to Coffin Rock and use him as a distraction for the Demon.
  7. Leave Asgaya's and head back to Town.
  8. On Day 4, visit the Schoolhouse and speak to the Teacher.
  9. Exit the schoolyard to trigger an event.
  10. Enter the Church and approach the Altar.
  11. Engage in a conversation with the Pastor and Mary.
  12. Learn that Kyle is in the back room.
  13. Immediately run off the Altar and through the back door.
  14. Chase Kyle through the Street and catch him before he reaches the Sheriff's Office to avoid being arrested.
  15. After catching Kyle, you will

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